NAME
glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively.
SYNTAX
void glutSolidSphere(GLdouble radius,
GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
GLint slices, GLint stacks);
ARGUMENTS
- radius
- The radius of the sphere.
- slices
- The number of subdivisions around the Z axis (similar to lines of longitude).
- stacks
- The number of subdivisions along the Z axis (similar to lines of latitude).
DESCRIPTION
Renders a sphere centered at the modeling coordinates origin of the
specified radius. The sphere is subdivided around the Z axis into slices
and along the Z axis into stacks.
SEE ALSO
glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron,
glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron,
glutSolidTeapot
AUTHOR
Mark J. Kilgard (mjk@nvidia.com)